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- Electronic Arts(TM) presents
- NEED FOR SPEED(TM) III: HOT PURSUIT
-
-
- Final Demo: Sept 1st 1998
-
-
- Demo Description
- ================
- You're behind the wheel of a Chevrolet Corvette. Try to beat your
- rivals to the finish line or just make it there without getting
- pulled over! (If only you could stop to enjoy the crisp mountain
- air on Rocky Pass, one of NFS III's advanced tracks.)
-
- This demo randomly selects between:
- o Single Race or Hot Pursuit modes (with Pursuit Corvettes only to
- save space).
- o Normal or Aggresive AI
- o Weather effects being on or off.
-
- The screen resolution of this demo is:
- 640x480 (with 3D video hardware support)
- 320x240 (using the software render)
-
- The full game allows choosing from among the different resolution modes
- supported by the user's video drivers.
-
- Features Of Full Version Available Fall 98
- ==========================================
- o 13 Licensed Cars With Realistic Physics
- o Lamborghini Diablo, Ferrari 550 Maranello, Mercedes CLK GTR,
- Chevrolet Corvette, & more
- o 9 Tracks With Road Traffic
- o Hot Pursuit, Tournament, and More
- o Be The Cop - Chase or be Chased
- o Realistic Cop Radio Chatter
- o Up to 8 Player Network Racing
- o Dashboards, Night Driving, Headlights, & Weather
- o Download New Cars from the Internet
- o TV-Style Replays
- o Direct 3D, Voodoo, Voodoo 2, & Unaccelerated video
- o Feel the Road with Force Feedback
- o For the latest News goto WWW.NeedForSpeed.com
-
-
- OPPONENT CAMERA VIEWS
- =====================
- During a race, left-clicking the mouse on either the opponent list
- or the opponent dots on the track map display will shift the point
- of view to that opponent's car. Right-clicking the mouse anywhere
- will return the game to your point of view.
-
-
- DARK CARS
- =========
- If the cars appear too dark in the game, try turning Car Shading off
- (from the Pause menu select Options, then Graphics, and then
- Car Shading).
-
-
- 3D DEVICE SETUP
- ===============
- For systems equipped with 3D video accelerators, it is highly
- recommended that the latest versions of all video drivers be obtained
- and installed. A software renderer is provided for those without 3D
- accelerators.
-
- A configuration utility called "3D Device Setup" is installed with
- NFS3. This utility controls how NFS3 will draw to your system's
- video hardware. When you install NFS3, "3D Device Setup" automatically
- makes a default selection, and normally users will find this selection
- satisfactory. It is recommended that this default choice NOT be
- altered.
-
- "3D Device Setup" is provided for the following unusual cases:
- - You install or remove video devices
- - You have more than one supported 3D accelerator installed
- - The default rendering interface fails
-
- Whenever you install or remove video devices, do not run NFS3 again
- without first running "3D Device Setup" from the Start Menu.
- By default, the "3D Device Setup" shortcut is located in the
- "Start Menu\Programs\Electronic Arts\Need For Speed III Demo" folder.
-
- Immediately, "3D Device Setup" will test your system for the presence
- of supported video devices (this may be accompanied by a black screen
- flash on your monitor). When "3D Device Setup" comes up, press the
- "Use Defaults" button to automatically select the best video device
- for NFS III. Press the "OK" button to quit the utility.
-
- NFS3 should now function correctly.
-
-
- DIRECT3D SUPPORT
- ================
- Although Direct3D is supported, this support is only officially
- extended to certain 3D accelerator devices. Among these are
- Riva 128, Intel i740 and ATI Rage Pro.
-
- While Direct3D supports a wider variety of 3D accelerator devices, and
- the "3D Device Setup" utility allows you to force the game to run using
- these unsupported devices, the behavior of NFS3 cannot be predicted in
- these situations. In extreme cases, running NFS3 with a Direct3D
- device that is not officially supported can lead to program crashes
- and/or system crashes.
-
- * If the "3D Device Setup" utility (described above) indicates that your
- * selected device is "Direct3D Device n" (where n is a number, such as 1),
- * it means that you are running the game on a device that is not officially
- * supported.
-
- Under Direct3D, the performance of NFS3 (in both graphics AND audio)
- is influenced greatly by the Direct3D driver versions that are
- installed. It is highly recommended that the latest versions of all
- video drivers be obtained and installed. Please consult your card
- manufacturer for their newest drivers. Also, keep in mind that video
- chip manufacterers sometimes provide drivers in addition to the card
- manufacturer. For instance, 3Dfx Interactive, Inc. (www.3dfx.com)
- provides drivers that can be used effectively with the Diamond Monster
- 3D card, Creative 3D Blaster Voodoo2 card, and other cards using the
- 3Dfx chipset.
-
-
- CONFIGURING PROGRAMMABLE CONTROLLERS
- ====================================
- Some controller devices allow you to program them to produce output that
- is customized for a particular game. If you use a device with NFS3 that
- is custom programmed for another game, you may see unexpected results
- when setting the controller configuration in NFS3.
- For example, if button "A" on a joystick has been programmed to behave
- as if it were the "H" key on the keyboard, and you try to assign the
- Accelerate function to this button in the NFS3 CONTROLLERS screen, the
- button will be interpreted by NFS3 as "Keyboard H" instead of
- "Joystick Button A". This would cause a conflict only if you tried
- to assign some other function to the actual keyboard "H".
-
-
- ARROW KEYS AND THE NUMERIC KEYPAD
- =================================
- The arrow keys and the 2, 4, 6 and 8 keys on the numeric keypad are
- treated the same by NFS3. This means that for the following pairs
- of keys, only one key in the pair can be assigned a function:
- The up arrow and the 8 key.
- The down arrow and the 2 key.
- The right arrow and the 6 key.
- The left arrow and the 4 key.
-
-
- FORCE FEEDBACK SUPPORT
- ======================
- Ensure all cables are properly attached and your Force Feedback device
- is configured properly under Windows, and run NFS3. From the Pause menu,
- select OPTIONS, then CONTROLLERS, and then FORCE FEEDBACK. If the
- FORCE FEEDBACK option is grayed-out, your device was not detected;
- double-check that your device configuration in Windows is correct, and
- try again. If your device configuration appears to be correct, your
- device drivers may need to be updated; contact the manufacturer of your
- device to obtain the latest drivers.
-
- If the device is detected, the Force Feedback sensitivity menu will
- appear. Use your mouse to select the various force levels you desire;
- maximum force is exerted when a bar is all the way to the right, and
- all force is disabled when a bar is all the way to the left (select
- this level for all forces if you want to use your force feedback
- controller as a normal device without any forces).
- NOTE: Some forces are mutually exclusive (i.e., body roll and road
- grip).
-
-
- CONTROLLER CONFIGURATION
- ========================
- If you attempt to configure your controller (i.e., joystick, wheel,
- pedals) on the CONTROLLERS screen, it is important that you keep the
- joystick or wheel centered and not depress the pedals; doing so can
- cause the controller to perform in a reverse manner.
-
- Make sure that you have the pedals in the full up position (off gas)
- when you select to map a pedal as a control (i.e., ACCELERATE or BRAKE).
- If you have the pedal depressed when you try to map it as either
- ACCELERATE or BRAKE and then release the pedal to map it, then the
- pedal will have a reverse effect in gameplay: releasing the pedal with
- your foot will act as acceleration, and depressing the pedal will let
- off the gas.
-
- Make sure that you have the steering wheel in the center position when
- you select STEER LEFT on the CONTROLLERS screen, and then move the
- steering wheel to the left to map it correctly. If you are holding the
- steering wheel to the left when you click on the STEER LEFT selection
- and then release the steering wheel, this will result in your steering
- wheel being mapped backwards in gameplay: steering left with the
- steering wheel in gameplay will result in your car steering more to the
- right.
-
-
-
- ***********************************************************************
-
- TROUBLESHOOTING
-
- ***********************************************************************
-
-
-
- BACKGROUND PROGRAMS
- ===================
- Avoid running other programs in the background.
-
- Programs starting up automatically can cause NFS3 to lose control of
- the screen and keyboard, possibly causing a crash. We strongly
- recommend that you shut down or suspend applications that start up
- automatically or programs that automatically run other applications
- at specified times before running NFS3. These include, but are not
- limited to:
- - Windows System Agent
- - Windows Task Scheduler
-
- Similarly, message boxes and dialog boxes from other programs or from
- Windows itself can also cause NFS3 to lose control of the screen and
- keyboard, possibly causing a crash. We strongly recommend that you shut
- down all other applications before running NFS3. These include, but
- are not limited to:
- - Email programs
- - Calendar, appointment, or contact applications
- - Network or Internet chat programs
-
-
- PROPRIETARY KEYBOARDS, MICE, AND OTHER INPUT DEVICES
- ====================================================
- Some systems or peripherals provide additional shortcut keys or
- hotkeys that automatically launch applications. The launching of
- other programs can cause NFS3 to lose control of the screen and
- keyboard and possibly crash.
- We strongly recommend that you either not use or disable these special
- keys while running NFS3. These include but are not limited to:
- - Certain models of Compaq systems and keyboards
- - Certain models of Logitech mice
-
-
- VIDEO & GRAPHICS PROBLEMS
- =========================
- OpenGL cards and 3Dfx cards may conflict with each other.
- Please remove the OpenGL card from your computer to play NFS3 with
- your 3Dfx video card.
-
- The default drivers that Windows 98 uses when it detects a 3Dfx Voodoo
- card (such as the Diamond Monster 3D) will not work with the game.
- When you click on the NFS3 icon, the mouse pointer momentarily changes
- to an hourglass, then back to a pointer and nothing happens.
- The way to fix this is to install the drivers that came with your
- Voodoo card.
-
-
- AUDIO PROBLEMS
- ==============
- If you have a 3D sound card and are experiencing sound problems
- in the game, first contact your sound card manufacturer to make
- sure you have the latest drivers for your card.
-
-
- FORCE FEEDBACK PROBLEMS
- =======================
- Microsoft Force Feedback products:
- SideWinder Force Feedback devices traditionally connect through
- the game port. Both joystick position information and force commands
- are transferred through this port. In order to handle the amount of
- data being transferred across the game port, Microsoft uses MIDI
- compression. This means your game port must have MIDI support which
- is usually only found on game ports built into your sound card.
- If you do not have a MIDI compatible game port, the joystick may work
- but not the force feedback. If you do have a MIDI compatible game
- port and the force feedback still does not work, check the MIDI
- settings in accordance with the documentation that came with your
- Microsoft Force Feedback device.
-
- Immersion Force Feedback products:
- (including but not limited to the following mfg.:
- Logitech, SC&T, ThrustMaster, Act Labs, CH Products)
- Immersion force feedback devices traditionally connect through the
- serial port and/or the game port or just a USB port. The force
- commands are transferred through the serial or USB ports, but never
- through the game port.
-
-
-
- KEYBOARD PROBLEMS
- =================
- Some newer keyboards do not allow certain combinations of more than
- two keys to be depressed simultaneously. For example, if you were
- pressing both the up arrow key to accelerate and the left arrow key
- to turn, and you pressed the <H> key to honk your horn, your horn
- would not honk. Unfortunately, this problem is due to a limitation
- of the hardware.
-
-
- LOW SYSTEM RESOURCES
- ====================
- If a warning appears when you run NFS3 stating that your system
- resources may be too low to run the game, it means that you may not
- have enough free memory available.
- Under Windows 95 and Windows 98, memory is a combination of RAM and
- hard drive space. The minimum RAM required for NFS III is 16 MB.
- If you meet the minimum RAM requirement and you receive this warning,
- make sure that no other applications are running before running NFS3.
- If you still get the warning, check to see how much free space is
- available on your hard drive (double-click My Computer, right-click
- on your hard drive icon, and then click on Properties).
- There should be at least 10 MB of free space, preferably much more.
- Free up space if you need to by emptying your Recycle Bin,
- clearing your web browser's cache, etc.
-
-
- LESS THAN 1 MB HARD DRIVE SPACE
- ===============================
- You should try to free up space on your hard drive if you get this warning.
-
-
- VITALSIGNS NET.MEDIC
- ====================
- If you are running VitalSigns Net.Medic at the same time as NFS3, you
- may encounter a shifted color palette in gameplay. It's a good idea
- to close all open applications before running NFS3, including TSRs in
- the System Tray.
-
-
- WINDOWS NT
- ==========
- NFS3 was written to operate under Windows 95 and Windows 98 and
- does not specifically support Windows NT. If you attempt to install
- the game on a Windows NT system, the installation will fail.
-
-
- LEGAL
- =====
- ELECTRONIC ARTS and NEED FOR SPEED are trademarks or registered
- trademarks of Electronic Arts in the United States and/or other
- countries.
- MICROSOFT, WINDOWS, WINDOWS 95, WINDOWS 98, WINDOWS NT, DIRECTX and
- DIRECT3D are either trademarks or registered trademarks of Microsoft
- Corporation in the United States and/or other countries.
- Voodoo Graphics, Voodoo Rush and Voodoo2 are trademarks of 3Dfx
- Interactive, Inc. All rights reserved.
- All other trademarks are the property of their respective owners.
-
- This document is Copyright 1998 by Electronic Arts Inc.
-
- English NFS3 Final Demo README Revision 1
-